You take the form and some of the powers of a Tiny or Large animal. Blast of song deals 3d10 damage and deafens targets. Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. Allies attacking the target of the spell gain a +5 bonus on damage rolls for 1 round. Creates duplicates of an arrow used to kill a creature in the previous round. Magus   Sorcerer/Wizard   Three stones gain +1 on attack rolls, deal 1d6+1 damage. Antipaladin   Masks a creature's or an object's alignment, emotion, health, and magic auras. Conjures a Large, quasi-real, wolflike creature made of roiling black smoke. Create a whip made of poisonous centipedes. Casting a spell is a standard action, but you can make a touch attack as part of casting a spell, or hold the charge and make a touch attack later. Smites foes with divine fire (1d6/level damage). Trade natural armor bonus for a bonus on attacks with natural weapons. Creates a small pocket of air around your head or an object. Paralyzes one subject, which exudes stench that makes those nearby. Sheet of ice slowly spreads outward on a horizontal surface. Your touch weakens the living and disorients undead, possibly even causing them to flee. Creatures forget details about you and conversations with you. Extract doesn't come into effect until you want it to. Duration instantaneous/1 hour; see text. Harnesses the power of the seasons to protect the target and grant a number of bonuses. Dispel Law: +4 against attacks by lawful creatures. You understand all spoken and written languages. Subject is immune to one spell per 4 levels. Temporarily relieves fatigue or exhaustion. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews Pathfinder: Kingmaker > General Discussions > Topic Details. You gain two additional attacks of opportunity for 1 round. On a hit, the target takes 2d12 electricity damage. Hooray for being in the middle! You can “jump” the chain to one secondary target per five caster levels, so you can strike two additional targets at 10th level, three additional targets at 15th level, and four additional targets at 20th level. Target is distracted by its sense of self. Send or receive a Tiny or smaller animal via teleportation. Frees subjects from enchantments, transmutations, and curses. Eidolon cured 1d10 damage +1/level (max +5). Con: 16. Fog obscures vision and fascinates living creatures. Alter area's terrain and climate to a new one appropriate to planet or plane. While the spell lasts, you can deliver the substance with a mere touch. Ally rerolls a save against charm or fear. Cures 3d8 damage + 1/level, affects 1 subject/level. Empowers bombs you throw to deal more damage to a single creature. Forces target to move toward you and fight you. If subject doesn't attack you it receives a penalty. Duration instantaneous. You can pass a weaker version of your mutagen to another creature. +2 AC against attacks of opportunity and increases speed. Restore a broken object or construct to functioning state. Allows the target to cause the ground to rise up beneath him. My question is will this work? Keeps eavesdroppers from overhearing you. Transforms Large trees into arboreal catapults of the same size. Traps extraplanar creature of 6 HD or less until it performs a task. To use these spells, you cast the spell and then touch the subject. Molten metal splash weapon deals 2d6 fire damage plus ongoing damage. Flare: Dazzles one creature (–1 on attack rolls). Target's feathers thicken and fluff up to ward against winter's chill. You create a dimensional link with a targeted creature, and switch spots with it. You ward a single object in your possession against theft. 281k 46 46 gold badges 695 695 silver badges 1141 1141 bronze badges. Restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel. Touch Spells and Holding the Charge: In most cases, if you don't discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. Gain a +8 bonus to Str, Dex, or Con for one roll, then be fatigued for 1 round. Targeted creature's attacks target a random square instead of the intended target. Targets are panicked, and you gain temporary hit points. Saving Throw none; Spell Resistance Yes Description You cause a spark of electricity to strike the target with a successful ranged touch attack. Changes one page to hide its real content. Ranged touch is present in D&D 3.5E and Pathfinder - i.e. Touch attack deals 2d6 damage and staggers target. Inquisitor   Can be made to not harm allies. The orb deals 1-3 (1d3) points of acid damage. The target's tail moves and acts more quickly, almost with a mind of its own. Transfer spell knowledge from target to you. You must succeed on a melee touch attack. Destroys 1d4/level HD of undead (max. Heals undead of 1d8 hp + 1/level; affects 1 undead/level. You appear to be standing still, even when you take some actions. Forces a creature to return to its native plane. Neutralize the rage effects of those who have attacked you. Instill false psychic impressions into an object. The target becomes temporarily immune to disease. One animal obeys your silent mental commands and orders. Ranged touch attack deals 1d6/level cold damage and 1d4 points of. Communicate mentally with creatures within 100 ft. Instantly transports you as far as 100 miles per level. Hot wind does 4d6 damage, fatigues those damaged, and knocks creatures prone. Creates torrent of water that bull rushes any creature in its path. You gain DR 5/piercing and +4 to CMD against disarm attempts. Tendril of ectoplasm grapples a creature and tethers you to it. Recent attacker is afflicted with penalties. +1 attack and damage against target creature. Detects all spells and magic items within 60 ft. Armor Class Edit Page Content. Prerequisites: Lich. Partition your mind, allowing you to roll twice on Will saves and Int checks, and to take extra mental actions. wraithstrike : Mar 24, 2012, 11:33 pm: We saw that part, but we disagree on what it means due to a dev saying it was part of a rules change. Wastes creatures' limited use magical ability. Touch attack deals 1d8 + 1/two levels damage. Creatures attacking you take fire damage; you're protected from heat or cold. A single humanoid creature with 4 HD or less loses its next action. Restores life to subject who died as long as one day/level ago. Transfers 2d6 hit points to your eidolon as a swift action. 7th Level   Oct 9, 2018 @ 7:15am Do Ranged Touch Attacks benefit from Precise Shot? 4th-Level Antipaladin Spells. 8th Level   Casting Time 1 standard action. Deflects arrows, smaller creatures, and gases. Makes 2 creatures pass Will saves in order to attack each other. sounds like you better pick eldritch scion. Mentally deal 1d6 points of damage per level. Pathfinder: Kingmaker. Dazzles one creature (–1 on attack rolls). Project your soul into a creature's body. Increase your attacks of opportunity per round. Magical trail aids good creatures, hinders evil ones. Enchantment   Spit poison onto weapon after drinking potion. Inflicts 1d6 nonlethal damage 1 round/level. Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level. You can deliver an infusion, elixir, poison, or potion as a touch attack. Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. You take the form of a Diminutive or Huge animal, or Small or Medium magical beast. Assume form of a Small or Medium humanoid. Steal 1d4 uses of mythic power from a mythic target. You and your allies turn vaporous and travel fast. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Stagger a target and cause it to move at half speed, but hold breath twice as long. If you cast another spell, the touch spell dissipates. To do so to an opponent, you must make a successful melee touch attack. Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. Living creature cannot die from hit point damage. Preferably more. 1d6/level fire damage; you can postpone blast for up to 5 rounds. Stats: Str: 16 (14 +2) Dex: 10. Target takes a –4 penalty against poison. Transmutation   Tread unsteadily on air, with limitations. Transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Target is compelled to plot against another. Rolling ball of fire deals 3d6 fire damage. Reach spell is great for turning touch spells into rays allowing you to keep your distance. Grants bonuses against death spells and negative energy. Enemies take –1 on attack rolls and saves against fear. Trap creatures in a veiled mindscape permanently, causing their bodies to waste away in the real world. Subject is protected from mental/emotional magic and. Remove all ongoing radiation effects on a single target, restore Constitution and Strength drain caused by radiation. You become an incorporeal creature of dust for a short period of time. Attacks that miss are redirected back to the source of the attack. Grants +5 AC and DR 10/evil, can't attack. Create a planar conjunction that slows movement, penalizes AC and Reflex saves, and imposes a miss chance on ranged attacks. Confuse one creature for the duration of your concentration + 1 round. Locks a weapon in place on the target's body. Targeted firearm's ammunition halves the firearm's range and imposes a –2 penalty on damage rolls. Targets are able to breathe water, freely. Your might increases with every kill you make. Add an emotion component to all of the target's spells. Target loses a 3rd-level prepared spell or spell slot. The spell deals 1d3 points of electricity damage. Grants eidolon an evolution with 4 evolution points. Use touch attacks when you need a boost to damage. Reset Class Filters, Cantrips / Orisons   Caster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell. Fills area with negative energy, making undead stronger. 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